#include "odn_world_Entity.h"

#include "odn_world_World.h"

ouden::world::ODN_Entity::ODN_Entity()
{
	
	//Tell world about new object
	ouden::world::getWorld()->addEntity(this);
	
}

ouden::world::ODN_Entity::~ODN_Entity()
{
	
	//TODO: Possibly tell world about object removal
	//Possibly delete instance
	
}
